Base ID Ref ID Name . The passage continues to the southwest, through an open door. Due to a possible bug, the door may still require a key, in this case, you will have to kill the Caller to obtain the key to the exit. There is a small table and chairs in the middle of the room with a bottle of wine and some bread and cheese on top. 4 in Treva's Watch (The Rift) 5. one week after depleting the ore. Bugs [edit | edit source] This section contains bugs related to Ore Veins (Skyrim). You'll find one room with a number of live vampires locked in cages. If the Dragonborn is not on any quest related to the keep the door will be unlocked, but access to the path leading to the Ritual Chamber will be blocked by rubble. Along the northeast wall is a wooden block with an iron dagger and a salt pile on it, another set of shelves holding six more books and a bowl of bone meal, and a dresser containing clothes with a random potion of healing on top. The coven has since been destroyed by the Dragonborn on a quest to recover some stolen books. To the left of the barred door is a passage to the library where you will find another hallway leading to the ritual chamber eventually. Love the effort put into this to help others quickly get the codes they want. Passageways lead to the left and straight on. The item ID for Fellglow Keep Key in Skyrim on Steam (PC / Mac) is: 00071C07. The room contains a long wooden table with a baked potato, a grilled chicken breast, a portion of grilled leeks, a salt pile, a bottle of alto wine, a piece of bread and cheese, and an apothecary's satchel. I read elswhere that it is just past the room with an enchanting altar and an alchemy table. There is a random dagger on the floor in front of the cupboard. To the right is a small room where the ceiling has caved-in, it contains a cupboard with a creep cluster on a shelf, two barrels of ingredients, a set of shelves holding a random filled soul gem, a leather strip and two common books. There is s wooden door to go through but it is barred from the other side and I can't get in. The woman will keep teleporting throughout the whole room, but it shouldn't cause you too much trouble. There is long wooden table in the middle of the room with a copy of The Legend of Red Eagle on top. The Stormlord can charge into the battlefield with multiple Lightning Bolts or by simultaneously cast Sparks to boot. There is a barrel with a salt pile on top. You cannot clear this location during Hitting the Books since the boss is disabled for the duration of the quest. To the south is a passage with two barrels on the right with a bunch of jazbay grapes in a wooden bowl on top. One of which was in Skyrim. This next room is circular with one mage on guard opposite by a large fireplace. An elemental warlock will be using an anvil in that room. After uninstalling, I can walk around outside Labyrinthian without any problem but when I enter the Ceremonial Door thing. At the bottom, the passage turns to the northeast and you will see two mages practicing fire spells, while a third looks on. Beside the cupboard is a soul gem stand holding a random empty soul gem. Stack Exchange network consists of 176 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share … This can be opened with the Fellglow Keep Key carried by the mage previously. 00013385 0001F306 Adara. Also, all the caged Vampires should be alive, rather than dead, and there should also be a guy in there screaming his head off about being saved. The passage heads east, passing a small unit holding a gourd and food sack and a long wooden table with a random potion of healing, a bottle of wine, a portion of grilled leeks and a baked potato on top. i believe its normal as my fort sungard is also left uncleared.. try searching for fellglow keep on UESP and see if you missed any rooms or something. Three doors lead off this level to the east, south and west. Form ID: Name: Editor Name: Value: Weight: 00073F3D: Enduring Magicka Poison: DamageMagickaLinger02: 15: 0.5: 00073F45: Enduring Stamina Poison: DamageStaminaLinger02 On your right as you enter is a table with a set of working shackles on top and beside this, against the southwest wall is a set of shelves holding four books and a pair of iron gauntlets. There is also a small counter with a cabbage, carrot and sack of food on top. In the northern corner is a cupboard with two common books and a salt pile on the shelves. There are three doors from this room not including the entrance you used. To the right of this is a plinth with a copy of the Conjuration skill book The Doors of Oblivion on top. When I enslave her the ritual chamber key does not appear. User Info: UnPhair0. To the right of the chest are two barrels of ingredients and beside them is a stack of crates with a sheaf of wheat, a medium coin purse and a gourd on top. The cells are all apprentice-locked and can either be lockpicked or on the southeast wall, to the right of a wooden door are four levers that each open one of the cells. The first chamber of Fellglow Keep is guarded by a conjurer and an ice mage and has the Conjuration skill book The Doors of Oblivion on a pedestal. Community Forum Software by IP.BoardLicensed to: Nexus Mods. The door to the east from the lower level leads into a dormitory containing two necromancers, six single unowned beds, a dresser, an end table, a tall wardrobe and a set of shelves. Beside the wardrobe is a bucket containing a gourd. Fellglow Keep Fellglow Keep is a keep located to the south-west of Winterhold. Instead of mages, you should be seeing Necros, for example. If Orthorn is not with you, and you tell her "Maybe we can come to an arrangement," she replies that you have nothing she is interested in. To spawn this item in-game, open the console and type the following command: player.AddItem 00071C07 1. Afterwards examine her body to collect the Fellglow Ritual Chamber Key. The vampires will then leave the dungeon without attacking you (unless you attack them first). At the bottom is a round table with a woodcutter's axe on top and the passage opening up to the northeast into another room with cells against the walls. She also possesses the three books that you require for the Hitting the Books quest that are located within this room. There is a bear trap in front of the door with a second trap a short way along the next passage. I have gotten into the keep by way of the dungeons. She will raise a Frost Thrall to aid in fighting you and will teleport each time you close with her and deal damage, have a follower or raising your own atronach can greatly help in the battle. Skyrim 4G isn't needed anymore anyway so might as well simply not use it. I've killed all the mages not inside the keep (the ones in the dungeon, the ones right outside the keep), but nobody has dropped a key. I am on the hitting the books quest, listed as active quest in my journal. Wooden plate glitch, menu glitch, gap glitch, everything. This is the walkthrough for the 15th stone which happens to be located inside of Fellglow keep. To place this item in-front of your character, use the following console command: The passage to the south turns after a few paces and heads west up a flight of stairs and then opens out into another wider passage. Behind this is a twelfth sarcophagus. I cannot seem to find it. If you follow it, you will reach a room with three mage enemies and you have to kill them. The best way to tell is to kill everything that you think you can find in the area(s) and then look at your map. The door to the east has a short passage leading to stairs up into a larger room above. There is a cupboard on the right holding only clutter and a short distance further along a door on the left opens into a bedroom containing an unowned double bed, a wardrobe containing clothes, an unlocked chest and a long wooden table with a gourd and baked potato on top. Fellglow Keep is a huge fort east-northeast of Whiterun, inhabited by mages. There are four wooden tables in the room with experiments on top: two with dead master vampires on top, against the northwest wall and in the middle of the room between two pillars, a third with a dead Khajiit on top against the southeast wall, and the final table against the northeast wall with a dead Nord on top. 000661AD 000661AE Adeber. The main door to Fellglow Keep is locked and requires a key when first discovered. Fellglow Keep Key: 00 071c07: Carried by a mage in the Fellglow Keep area: Opens the … Much has been lost, fallen to the ravages of war or the turning of the ages. The UESPWiki – Your source for The Elder Scrolls since 1995, https://en.uesp.net/w/index.php?title=Skyrim:Fellglow_Keep&oldid=2191820. There are a couple of food sacks among some rubble on the left and a trapdoor that opens a room in Fellglow Keep. The door south is barred from the other side. The gem can be found on a counter opposite … Content is available under CC BY-NC-SA 3.0 unless otherwise noted. Fellglow Keep (Whiterun Hold), podium in far west room Hall of the Dead (Falkreath), under the bed next to the left-hand wall Ilinalta's Deluge (Falkreath Hold), in the first room, on northwest table To the right is a dresser. I am also in fellglow ,i have the key and when i go upstairs the doors are blocked with rubble . There are four filled petty soul gems in holders on the floor in a square overlaid with four lit candles, presumably for some form of ritual, while to the right of this are several wooden benches facing east towards another door. The room at the top has two leveled mages who may be alerted during previous fights. There are three target lanes opposite: the one on the right contains a dead vampire in a small hanging cage, the middle one has a practice dummy at the end and the one on the left has a captive vampire in a small hanging cage. To the north is a wide doorway into a passage. But nothing. The door opens into a small room containing a necromancer seated at a table. You will find Fellglow Keep to be full of mages and necromancers who have apparently been doing experiments on vampires. ... • The Whispering Door They pop out of coffins in most places, but some roam freely. CTD Fellglow keep , hitting the books » Mon May 28, 2012 3:44 am Have been to this keep 3 times before now and it has never crashed there but now since getting this quest it keeps bombing each and every time I try to enter the main keep part. The Caller carries a Fellglow Ritual Chamber Key that opens a door to the northwest where you will find a boss level chest with a random shield leaning against it, a cupboard to the left holding a random helmet, a bowl hiding a bowl of bone meal, a bulb of garlic, a satchel, five soul gem fragments, a random filled soul gem, a copy of The Wolf Queen, v8, a random potion of healing, and a random potion. By the fireplace is a flower basket containing a sample of white cap and scaly pholiota fungi. In the southern corner is a long wooden table with a goat hide, bottle of ale, portion of grilled leeks, and an iron dagger on top. On the shelves are two bottles of alto wine, a knapsack, a honey nut treat, a bowl of glow dust, a medium coin purse and three common books. Through this is the two leveled rooms seen previously. The keep is home to a coven of mages lead by The Caller. - blast you into oblivion :P. User Info: Gmoney- Part of Fellglow Keep and all of Fellglow Keep Ritual Chamber are only accessible during the Hitting the Books quest. There is a wardrobe and table with a bowl of bone meal on top at the bottom of the stairs. In here, Savos' party appears once again. There is a dresser and barrel on your immediate left with a common book and an iron dagger on top, while on your right is a bucket containing two samples of scaly pholiota fungus. At the far end is a plinth with a spell tome raise zombie on top. The door opens into the Ritual Chamber, where you will finally find The Caller. There are many crates and unusable barrels around the room, on the balcony and throughout the dungeon and keep, with many items of clutter among them. oh admonishing melody, arise in the name of the necromancer!!! A dresser on the left has a briar heart on top; around to the left is a common book on a barrel. The vampires may be carrying useful items including potions. Weakness to magic makes Cyclone deal more damage to them. It leads to a sort of back entrance into the keep proper. Like I mentioned, Fellglow isnt the only one, either. The mage carries a copy of the Fellglow Keep key. There is a small counter with an unusual gem (related to the No Stone Unturned quest), an apothecary's satchel, a bunch of lavender, a dragon's tongue flower, a random potion of magicka and three pieces of charcoal on top. There are three small tables with chairs and one long table and a bench in the room. You can get there by exploring the northeast section of Whiterun (move up the stairs and then take a right). There is a wardrobe and dresser against the north wall with a bottle of alto wine and a leather strip in a basket on the dresser. Fight The Caller: either through certain dialogue options, by attacking her, or by picking up one of the quest books; Trade the books for Orthorn: through some dialogue options, The Caller will offer the books in exchange for your companion; if you accept, Orthorn will walk back to the keep, while you may pick up the books and leave without a fight. Fort Amol Broken Oar Grotto Drela’s Cottage Blue Palace Stony Creek Cave Fellglow Keep Dragon Bridge Overlook Tolvald’s Cave More to come! The passage turns to the northeast and there is a basket on the right containing a leg of goat and two potatoes. Just keep an eye on the health level of you hero and the team members, attacking The Caller until you drain all of her health. The shelves hold many ruined books, a bottle of Nord mead, a sample of scaly pholiota fungus, a salt pile, two bunches of lavender, several food sacks, a copy of The Aetherium Wars(DG), an iron helmet, a sample of creep cluster, a lute, two leather strips, a sample of blisterwort fungus, an iron mace, three bottles of alto wine, four bottles of wine, a copy of Boethiah's Proving, which starts the quest Boethiah's Calling as long as you are level 30, a hooded black robe, a copy of the Spell Tome: Sparks, a bowl of void salts hidden in a flower basket and two iron daggers. Back at the junction, take care as a few paces along the passage to the left is a shock rune trap on the ground (Note: this rune has been reported to be invisible at times, so tread carefully; additionally, if you trigger it from a distance, it may alert the mage in the next room). The third door to the northeast isn't locked. Dark Brotherhood Sanctuary Fellglow Keep Geirmund's Hall Nightcaller Temple Ratway Warrens, in Esbern's room Forbidden Legend he history of Skyrim is vast, predating even the most ancient records of man and mer. I have gone through the dungeon and released orthorn twice and cannot find a key either on the mages outside the keep or on the ones inside the keep. The door in front opens into another bedroom, this one contains two unowned single beds, one of which has a mage sleeping in it, a wardrobe, an end table and a cupboard holding a leather strip, a satchel, a swamp fungal pod, a random helmet, a bunch of jazbay grapes hidden in a wooden bowl and two food sacks. At the top of the stairs is another dresser containing clothes and a wooden door that leads to Fellglow Keep but requires a key to open. Spawn Commands. There are numerous barrels and sacks containing ingredients and food throughout the dungeon and keep. 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